Our member companies

For the future of learning and teaching.

 

Our member companies

Our member companies

 

CRAFTUNIQUE Kft.

CraftUnique Kft. is a 100% Hungarian-owned company founded in 2014 that develops and manufactures 3D printers designed and produced in Hungary. Its first desktop 3D printer using FDM technology, the CraftBot, was launched in 2014. In addition to the hardware, the company develops the entire technological ecosystem in-house, including the firmware and the Craftware Pro slicing software. Its products are available worldwide through more than 50 resellers, enabling CraftUnique to represent Hungarian innovation on the international market as well.

EXPANZIÓ KFT.

Expanzió Kft. supports organizations, communities, and individuals seeking practical solutions that go beyond traditional learning systems. Its methodology centers on experiential learning and practical implementation. The company employs a wide range of learning tools, including playful and experience-based methods. Its goal is to make learning processes more effective, motivating, and relevant to participants, thereby contributing to the practical application of knowledge.

MAKER'S RED BOX

Maker's Red Box sees creative education as a key opportunity for educational renewal and as a tool for strengthening the connection between the labor market and education. Launched in 2015 with workshops for children, the initiative develops programs based on digital community creative workshops. In these workshops, participants can acquire relevant skills, discover their strengths, and become more independent and confident. Maker’s Red Box aims to bring creative education to as many schools and children as possible. It currently offers four comprehensive program packages on the domestic and international markets.

OKOSDOBOZ KFT.

Okos Doboz is one of the most-visited free Hungarian online educational platforms in public education. The system, which was revamped in 2016, offers more than 15,000 interactive exercises aligned with the National Core Curriculum, 35 games designed to develop cognitive and social skills, as well as nearly 210 graphic animations and a wide range of thematic content. The platform is used by more than 120,000 students and 36,000 educators, and during peak times in digital education, it has reached as many as 120,000 daily users. To date, more than 50 million exercises have been completed on Okos Doboz, and its toolkit serves as the foundation for numerous educational and health education programs.

PRACTIWORK ZRT.

Practiwork Zrt. supports the comprehensive assessment of cognitive abilities, personality traits, and psychomotor skills using tools and test batteries developed in-house. Its uniquely designed suite of tools also enables the assessment of work processes and skills that cannot be measured—or can only be measured to a limited extent—in an online environment. The company’s methodology is therefore centered on what is known as the “tool-based focus.” Practiwork aims to provide reliable, practical feedback on skills and work-related competencies based on the assessment results.

#SCHOOL (ENABLER KFT.)

Hashtag.school is Enabler Kft.’s e-learning framework based on 21st-century pedagogical principles. Instead of traditional grading, the solution employs a gamification-based digital assessment system—similar to those found in video games—which provides students with more engaging and motivating feedback. The method can be used in both online and in-person instruction, across various school types and age groups. Its goal is to make the learning process more playful, while offering educators new opportunities to track progress and motivate students.

STIEFEL MAGYARORSZÁG KFT.

Stiefel Hungary Kft. offers state-of-the-art tools and solutions to support education, learning, and modern work environments. With its European presence, Stiefel strives to make educational institutions, as well as corporate and office environments, operate more efficiently through its high-quality and aesthetically pleasing products. It places special emphasis on creating modern educational and digital environments. Its innovation is guided by a people-centered approach, with the goal of ensuring that technology and the environment support people in both their daily work and learning.

PROHUMAN LEARNING SOLUTIONS

Prohuman Learning Solution is engaged in the distribution of educational tools and materials, the delivery of training programs, and the development of innovative educational spaces and creative workshops. The company also supports the development of nationwide networks by establishing Digital Knowledge Centers, Digital Community Creative Workshops, and educational venues both within and outside of schools. Its activities focus on imparting skills applicable to the labor market and the STEAM approach in an engaging, experiential manner. Its goal is to connect institutions, students, and the world of work through state-of-the-art educational environments and methods.

MÓRA-BOOKR KIDS GYERMEK- ÉS IFJÚSÁGI DIGITÁLIS KIADÓ KFT.

Móra-BOOKR Kids develops digital content that enriches children’s time spent on smart devices in a meaningful and enjoyable way. BOOKR Kids’ technology is based on empirical research findings and bridges the gap between traditional books and the digital world. The company’s primary goal is to support the development of children into competent readers, as reading comprehension is a fundamental prerequisite for future learning. Through its interactive, digital solutions, it harnesses cutting-edge technology to advance reading development and learning.

DEXTER

Dexter develops IT solutions and services in the fields of education and talent management. It collaborates with knowledge-intensive companies and institutions for which quality education, effective knowledge management, and a high level of compliance are of paramount importance. Its portfolio encompasses competency and qualification management, assessment and evaluation, and support for training processes. In addition, it supports the development of e-learning content and easily customizable, adaptive digital learning solutions. Its technology stack includes, among others, .NET, JavaScript, React, TypeScript, MSSQL, AWS, and Azure-based solutions.

SKILLDICT ZRT.

SkillDict Zrt. offers comprehensive training development and training support services, as well as innovative digital education and e-learning solutions. Using its proprietary SkillToolkit Live! methodology and platform, the company develops digital and hybrid training programs that are measurably more effective and cost-efficient than traditional e-learning. Its solutions are currently available in 15 languages. The company primarily works with large corporate and university partners, though its personalized, comprehensive training services are also used by small and medium-sized enterprises.

REDMENTA EDUTECH KFT.

Redmenta Edutech Kft. develops a smart educational platform that offers a simple and effective solution for teachers and students to manage online assignments, tests, and feedback. The platform aims to make digital education more flexible and enjoyable, while reducing the administrative burden on teachers and supporting student development. Redmenta is used in many areas of Hungarian education, across various institutional and pedagogical settings. The company is currently working on entering the international market.

ABACUSAN STÚDIÓ OKTATÁSSZERVEZŐ KFT.

Abacusan Studio is a Budapest-based nonprofit educational organization that has been operating since 2008 and specializes in STEAM education based on robotics and digital tools. It offers training courses, educational programs, and family programs for various age groups, with a special focus on inclusive education, collaboration, creativity, and supporting individualized learning paths. The organization also participates in international educational programs, builds pedagogical networks, and develops innovative STEAM curricula and methodologies. Its goal is to make modern learning more accessible through the experience of technology and creativity.

XEROPAN

Xeropan supports the learning of English, German, Spanish, French, and Hungarian with its innovative language-learning app. The platform aims to make language learning interactive, effective, and fun, from the beginner level all the way to professional language use. In addition to everyday language skills, users can also develop their knowledge in various professional fields. The offering includes 11 specialized language courses, including business, IT, and legal English, as well as other specialized language training programs. Xeropan uses digital technology to make language learning more flexible and personalized.

BALÁZS-DIÁK ZRT. 

Balázs-Diák Zrt. has been active in the education market for more than 30 years and supports the innovative development of daycare centers, preschools, and schools with teaching materials developed in-house as well as internationally recognized ones. The company also develops digital games and educational materials, including the Csillagsuli online educational development framework, which offers learning and practice opportunities for preschoolers, elementary school students, their teachers, and parents. Balázs-Diák also partners with the Bertalan Farkas Center for Education and Methodology to promote awareness of future technologies, including robotics and digital educational solutions.

SKOOL

Skool is a nonprofit initiative launched in 2014 that introduces girls and disadvantaged children aged 10–23 to the world of programming, robotics, and digital culture. In collaboration with technology companies, it offers experiential programs and inspiring role models so that young people can explore the possibilities of technology as confident creators. Its primary goal is to reduce the gender gap in the technology sector and to ensure that the digital future is accessible to everyone. Since its inception, it has reached more than 18,000 children and partnered with more than 15 companies.

BUILD UP

BuildUp is a VR-based, experience-centered spatial geometry teaching system that presents the curriculum in a three-dimensional virtual environment instead of using traditional, two-dimensional educational programs. Users navigate through the virtual space of a tower under construction, with each level linked to different spatial geometry topics, animations, and tasks. Completing each task unlocks new levels. The system combines the interactive possibilities of the virtual environment with game-like tasks, thereby supporting spatial thinking and an engaging way to master the curriculum.

ALEX BÚTOR

Alex Bútor Kft. is a leading player in the development and manufacturing of school furniture, with over 35 years of experience. Its products support the creation of state-of-the-art educational environments, while also enabling the integration of modern educational technology tools. In addition to traditional classroom furniture, its comprehensive portfolio includes solutions for science, art, and technology classrooms, as well as furniture for locker rooms, cafeterias, and outdoor spaces. Its product range is complemented by IT equipment. Its goal is to contribute to the creation of modern and effective educational environments through reliable, durable, and functional solutions.

DANUBIUS

Danubius is a Budapest-based software development company with approximately 100 employees that has been collaborating with European educational publishers and school system developers for more than a decade. The team complements its experience in developing unique digital learning platforms, content management systems, and school solutions with technologies based on artificial intelligence. Its proprietary adaptive AI tutor supports a deeper understanding of the curriculum through Socratic methods and metacognitive reflection, while its content intelligence solutions assist publishers. EduBridge uses AI-based automation to streamline teacher–parent communication. Danubius aims to support the development of European educational technology as a reliable technology partner.

DARTS MATEK

Darts Matek is an innovative digital educational software that makes learning and practicing the basics of mathematics fun through the experience of a popular sport: darts. Its primary target audience consists of children and young people aged 4–18, who, in addition to practicing basic operations, can also develop their concentration, memory, hand-eye coordination, combinatorial logic, and combinatorial thinking. The method can be applied to various age groups and to the development of children with special educational needs. During the effectiveness trials, the participating students’ math performance improved by an average of 17.5% over a three-month period.

LOGISCOOL

Logiscool is an experience-based international educational network that offers programming, artificial intelligence, and creative technology courses for students ages 6–18. Founded in Hungary in 2014, the company’s mission is to develop children’s logical and critical thinking skills through digital tools and to help them navigate the digital world with confidence and safety. Logiscool operates in more than 30 countries at over 320 locations, and to date, more than 300,000 students have participated in its programs. Its methodology, curriculum, and educational platform have been recognized with numerous international awards and accolades.

TE VAGY A JEL

Krisztina Puskás has been developing the “You Are the Sign” methodology since 2014 in the fields of differentiated hand movement and sign language communication. The system can be applied in three main areas: child development, post-stroke rehabilitation, and hand recreation for office workers. Based on national and international research, the method breaks down human movement into its constituent elements, which can be searched for and organized using the “You Are the Sign” web-based educational application. The publication *Measuring Fine Motor Skills with Hand Shapes* also offers assessment tools for the system, which comprises 66 movement elements, enabling the examination of additional movement elements.

H-DIDAKT

H-Didakt Kft. offers state-of-the-art and innovative teaching tools, as well as digital educational solutions, to educational institutions ranging from preschool through higher education. Its goal is to support the day-to-day work of institutions and educators with modern tools tailored to 21st-century pedagogical needs. Its portfolio includes programmable educational robots, classroom VR devices, digital learning materials, as well as skill-building and demonstration solutions. H-Didakt collaborates with public and higher education institutions and also participates in educational development projects and professional partnerships.

EUROPA 2000

Európa 2000 High School is a family-run secondary school in Budapest founded in 1992, whose operations are guided by educational innovation and a modern pedagogical approach. In the 2025–2026 school year, it will educate approximately 410 students in entrepreneurship, film and media, and English–Hungarian bilingual programs. In recognition of its digital pedagogy, it has held the title of Microsoft Showcase School for the sixth consecutive year, and its educational system is built on the Microsoft 365 ecosystem. The school places a strong emphasis on the educational application of artificial intelligence, international collaborations, and the development of student well-being and personal responsibility.

ZACHOR FOUNDATION FOR SOCIAL MEMORY

The Zachor Foundation for Social Memory is an educational nonprofit organization that has been active since 2007. It supports the development of critical thinking, media literacy, historical awareness, and democratic values through digital teaching materials, educational programs, and teacher training. Its programs combine topics such as history, the Holocaust, human rights, and social responsibility with the development of 21st-century skills. A key method is learning based on personal stories, video interviews, and primary sources. The organization also develops Hungarian-language content for the USC Shoah Foundation’s IWitness platform, as well as the IWalk–Zachor local history mobile app.

DIVERZUM

Diverzum Europe Kft. was launched in 2021 with the goal of making the college years easier and more predictable. Today, the platform is one of the leading loyalty systems in Hungary and Romania targeting Generation Z, used by more than 300,000 students. Diverzum serves as a bridge between brands and students: its partners can reach Generation Z in an authentic and measurable way, while students can find all the discounts and offers available to them in one place. The platform also offers digital proof of student status and, through its school cooperative partners, student job opportunities. The company regularly conducts research on Generation Z’s consumption and career habits and has been operating in Romania since 2025.

MATIFIC

Matific is an adaptive maths learning system based on artificial intelligence, which provides a personalised learning path by continuously analysing pupils’ performance. Its intelligent algorithms adjust exercises in real time to each pupil’s level of knowledge, whilst developing a deeper understanding of mathematical concepts and problem-solving skills in Years 1 to 8. Its detailed reporting and analytics system provides useful feedback for teachers, school leaders and school authorities, supporting data-driven decision-making. Matific’s skills development package offers a regular, structured learning process for use both in and out of the classroom, tailored to the varying technological and infrastructural capabilities of schools. In Hungary, Matific is already used by more than 400 schools and nearly 25,000 teachers and pupils to support the teaching and learning of maths. The multi-award-winning platform is available in more than 70 countries worldwide and reaches over 50 million pupils. More than 157 million exercises are completed on Matific every month.

RAPID EDU

Rapid Edu is an innovative educational initiative that links the public school curriculum with out-of-school learning opportunities. Created by Zola, the founder of the former Rapid Matek, the platform offers hybrid, in-person, and online high school graduation and university entrance exam preparation programs for hundreds of students. On its video platform, Eduflix, in addition to the four main high school graduation exam subjects—math, Hungarian, history, and English—content on study methods, mental preparation, artificial intelligence, and school and career choices is also available. Rapid Edu reaches more than half a million followers on its social media platforms, making it one of the leading players in domestic educational content production.

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